![]() I remember my first instances in World of Warcraft. ![]() In Final Fantasy XIV, this formula is well established and defaults from start to finish. You embody a party of – typically – four, each with their own specialty, tackling a dungeon infested with monsters and bosses in search of items, equipment, and, in most cases, progression of the story. ![]() I don’t know how many or which MMORPGs you played, but in FFXIV, the dungeon system has a familiar structure. In Final Fantasy XIV, that’s no different – at least for now. What would an MMORPG be if it didn’t force dungeons down our throats and push us to team up with other online players? After all, if we’re online, we better enjoy all its internet-like features.
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